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Download The Battle For Mata Nui Game free software

1/16/2016

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The Battle For Mata Nui Games

Bionicle characters consist of the various species and races that exist in the fictional universe of Lego's franchise Bionicle. The universe is mostly inhabited by. Bionicle (stylized as BIONICLE) is a line of construction toys created by The Lego Group marketed primarily for 5-to-16-year-olds. Originally a sub-theme of Lego’s.

The Battle For Mata Nui Game Download

Mata Nui Online Game - The BIONICLE Wiki. The Mata Nui Online Game, known during its first release as the Mata Nui Adventure Game, was the first online game on BIONICLE.

The Battle For Mata Nui Game 2

Premier Members: The Staff would like to thank our supporters, who have become Premier Members of BZPower. Reference Section: Learn more about the Bionicle story. A.I. Is a Crapshoot: The Matoran and Mata Nui's other races. Designed to be essentially 'nanotech' in Mata Nui's body, they turned out sentient and developed their. Los sets son Tahu, en su versión Toa Mata; Takanuva, Gresh, Skrall, un Rahkshi de visión de calor y un Skakdi (la especie de los Piraka) cuyo nombre es Nektann. The Mata Nui Online Game, originally known as the Mata Nui Adventure Game and often informally referred to as the MNOLG or the MNOG, is the first BIONICLE online game. Конструктор LEGO 8998 Тоа Мата Нуи (Toa Mata Nui) - Bionicle - Warriors 2009. Купить ЛЕГО 8998 Минифигурки и детали.

A point- and- click adventure game made in Flash, it featured the Matoran. Takua as the main character as he traveled across Mata Nui, witnessing (and sometimes even influencing) such important events such as the coming of the Toa, the first battle against Makuta, and the awakening of the Bohrok. It was very popular, and served as a means of experiencing the world and culture of Mata Nui firsthand.

An offline version was made available for download on March 2. February 2. 00. 9.

A sequel was made, the Mata Nui Online Game II: The Final Chronicle, but it was glitch- ridden and wasn't as popular until a group called Bio. Media Project helped remove the glitches and made various updates on the offline game (with the permission from the team who created MNOG II). It has since been removed from Lego. Bionicle. com. Storyline. Tahu's Arrival. The adventure picks up immediately after the events of BIONICLE: Quest for the Toa, with the player as an amnesiac Takua on the beach of Ta- Wahi.

Almost immediately, he spots a large, opened Canister lying on the beach before him, with a set of large footprints in the sand leading away from it. Takua follows them into a field of volcanic rock, where he catches a glimpse of a tall, red- armored being, who then walks away.

The Voya Nui Online Game, informally called VNOG or VNOLG, was a turn-by-turn role-playing game produced by Ankama Studio featuring the Toa Inika, Piraka, Voya Nui. The Mata Nui Online Game, known during its first release as the Mata Nui Adventure Game, was the. Mata Nui was the Great Spirit created by the Great Beings to explore and observe the galaxy. For a time, he was condemned to an eternal slumber, with many Toa going.

Turning back toward the beach, Takua's attention is again redirected by a distressed- looking Ga- Matoran yelling for help. Trapped Undersea. The blue- armoured Matoran introduces herself as Maku, and tells Takua that her village has been attacked by a vicious Tarakava, and she is the sole escapee. Having lost his memory, the Ta- Matoran has no idea what she is talking about, but decides to help Maku anyway.

Borrowing Maku's boat, Takua travels to Ga- Koro to discover that it has indeed been attacked and heavily damaged, but initially sees no sign of the villagers. However, he eventually spots a thin tube poking out of the water, with female voices issuing from it. The lead speaker identifies herself as Turaga. Nokama, and tells Takua that she and the other Ga- Koronans had taken refuge inside a hut during the Tarakava's attack, but the Rahi had damaged the pump that keeps the hut afloat, trapping the Ga- Matoran underwater, with a slowly decreasing air supply. To save them, Takua borrows a Lightstone from Nokama's Hut, and quickly locates the pump's missing piece at the bottom of the sea. He fixes and reactivates the pump, raising the Ga- Matoran's hut to the surface and freeing them..

Right as the Tarakava returns for another attack. Right as the reptilian Rahi is about to kill Nokama with a blow from its powerful arms, the Toa of Water, Gali leaps in to block the blow, and engages the monster one- on- one. After a brief duel, Gali jumps onto the Tarakava's back and "rides" it into the sea. Following a brief, unseen struggle underwater, the now- docile Tarakava emerges along with Gali, who triumphantly holds up a rusted, tarnished mask. Return to Ta- Koro. As Ga- Koro is being rebuilt, Takua takes a boat back to Ta- Wahi, and decides to do some exploring in the area where he had first glimpsed Tahu.

Eventually, he wanders into a shadowy, dangerous forest of burnt, dead trees, filled with the howls of unseen monsters. As he continues tentatively through, he encounters a lone, red Matoran moving very, very slowly. This strange Matoran introduces himself as Kapura, and explains that he is "practicing." Eventually, Takua moves on, and re- discovers the volcanic village of Ta- Koro. Here, he encounters Turaga. Vakama, who reveals that the Matoran had been banished from Ta- Koro.

However, Vakama goes on to describe the arrival of Tahu, the red Toa that the Matoran had first glimpsed on the beach, and how the Ta- Koro Guard, led by Jala, had accidentally mistook Tahu for a Rahi, and caught him in their trap. Fortunately, Vakama arrived before anyone got hurt, and explained Tahu's presence. This, the Turaga tells the wanderer, is a joyous day for the Ta- Matoran, but also mentions that he's receiving prophecies predicting the arrival of another unknown hero, of which he is uncertain.. Onu- Koro. Leaving Vakama's hut, Takua ventures from Ta- Koro into a large network of tunnels, which eventually brought him into Onu- Koro, an underground village lit by lightstones. After helping a group of miners access a cave filled with lightstone, the Ta- Matoran travels down a tunnel route marked "Le- Koro", only to happen upon a large group of Onu- Matoran digging a highway to Le- Koro.

After talking with one of them, Taipu, the Onu Matoran successfully break through into the bright, verdant forest of Le- Wahi. Taipu, who has always dreamed of visiting the lush jungle, begs Takua to take him along on his journey to Le- Koro, and the Ta- Matoran is forced to accept.

Taipu is ecstatic, but when he spots the tree village of Le- Koro, he is promptly abducted by a Nui- Rama. Chapter One: Takua awakes on a beach, and learns the legend of how Great Spirit Mata Nui was cast into a deep sleep by his jealous brother Makuta, and the prophecy foretelling the arrival of six heroes who will arrive to save the Matoran. The player discovers a large silver canister on the beach, and notices footprints leading away from it.

Following the prints in the sand, the player discovers a silhouetted figure standing on the edge of a cliff of volcanic rock; the figure briefly looks over his shoulder and locks eyes with the Matoran, then strides away into the smoke. Chapter Two: Chapter Three: Chapter Four: Chapter Five: The Undercity of Onu- Koro. A Strange Discovery. Chapter Six: Chapter Seven: Chapter Eight: Alliance. A Final Defense. The Toa Enter the Lair. Chapter Nine: Characters.

Lewa. Gallery. A mysterious statue. Takua sees the stars while using the Great Telescope. The Red Star tells the legends of the Toa. Air- view of Ga- Koro after its rebuilt.

Far- view of Ga- Koro after the Tarakava attack. Gali defeats the Tarakava. Ta- Koro from a distance. The bridge is raised. Four Ta- Matoran practicing on the Great Takara (a dance of praise to the Great Spirit)Ta- Koro. Turaga Vakama in his hut looking at the visions within the Sacred Fire. Jala looking over the map of Mata Nui.

One of the stone bridges in Ta- Wahi. An Onu- Matoran greets Takua in the Great Mine. The cable car leading down to the Sundial. Far- view of the Sundial. Close up view of the Sundial. The Sundial opens and leads to a mysterious Kanohi. Kaj in the Lightstone mine.

Midak. Turaga Whenua. Midak near his hut with his Ussal Crab. Ussal Stables in Onu- Koro. Lake Kanae below Le- Koro. Le- Koro. The remaining Le- Matoran that escaped capture by the Rama greet Takua after he plays the flute. A flight line marshaller Le- Matoran watches Takua & Kongu takes off with Kai.

Commander Kongu gives an order to the Gukko Force before heading into an air battle. Diving downward to attack a Nui- Rama.

A Nui- Rama strikes back and injures Ka. Air- view of the Nui- Rama's hive. Taipu about to get shocked by the Rahi bug. Onua quickly use his Hau's ability to protect himself from Lewa's attacks. Another rock inscription, but in Ko- Koro. Translation: "Beware the Swarm"Ko- Koro guards (and no, they aren't statues at all) at Ko- Koro's entrance. Ko- Koro. Inside the Sanctum.

Turaga Nuju performs and reads the Seeking with Matoro. Gate of Ice at Ko- Wahi. Kopeke carves out a replica of the gate key from an icicle to open the gate to Kini- Nui. Even when grossly outnumbered, the Chronicler's Company stand defiant against Makuta's army of Rahi.

Suddenly, help has arrived and the Ussalry quickly jump into the battle. The Ta- Koro Guard also comes to help the Chronicler's Company fight off the Rahi. Signal towers destroyed by the Toa Mata Kaita in order to defeat the Manas. Takua looks around at the Sundial entrance. Teridax (in a Matoran form) waits for the Toa Mata deep inside the Mangaia. Gali channeling her Elemental Powers. Tahu channeling his Elemental Powers.

Onua uses his earth powers to defeat the Makuta. Takua finds the Bohrok Nest.

Takua saw an awaking Bohrok for the first time. Takua quickly fled from the awakening Bohrok.

Turaga Vakama finds Takua and talk to him before heading back to Ta- Koro. On to the next adventure! Concept art of Takua crashing onto Ta- Wahi's beach. Takua walking down the beach. Add a photo to this gallery.

Trivia The popularity of the game was such that the first BIONICLE movie, Mask of Light, drew heavy inspiration from it. A good deal of changes and cuts were made to the game during its release.

More minigames were intended to appear; the only known one involved Takua helping the Onu- Koro guard fend off a horde of cave- dwelling Kofo- Jaga. Though they are never seen, they are mentioned by a number of Onu- Koronans to Takua. Other Rahi, such as the Kuma- Nui, are equally absent, though dialogue mentioning them is also still present. Shadow Matoran", who would have been responsible for the creation of the infected Comets, with which they intended to infect the other villages as well.

Matau was originally supposed to be seen in his hut. Papu and Rangi were also cut from the game. The Great Telescope on the cliffs of Ta- Wahi is used by astrologers to predict the future by pinpointing the Red Star's location in the sky; curiously, in addition to predicting the arrival of the Toa and the Bohrok, many of the carvings in the Telescope's base seem to predict a good deal of the future of the series itself; for example, one image bears a strong resemblance to the visage of the Great Spirit Robot, who would not be revealed until years later. Another image depicts an unknown Turaga raising an unknown mask of presumably great power - possibly either depicting the Turaga's presentation of the Vahi to Tahu Nuva or even the discovery of the Avohkii.

BIONICLE (Franchise) - TV Tropes. Unity. Duty. Destiny."Gathered friends, listen again to our legend of the BIONICLE.."—Turaga Vakama. LEGO's (surprisingly in- depth) Merchandise- Driven storyline, originally based on its pre- existing LEGO Technic line. Featuring (Bio- )Mechanical Lifeforms in a Schizo Tech universe, the story mainly concerns the conflict between the followers of the Physical God Mata Nui and the forces of the Big Bad Makuta. Hence the title, Bio- Chronicle. The story is told through comics (Published by DC Comics for LEGO Club members and later widely distributed by Papercutz; these hit the high points of the story), a book series (that went in- depth), Web Serials (side stories), and the occasional Direct- to- Video movie (by Creative Capers Entertainment for the original trilogy, Threshold Animation for The Legend Reborn, and Wang Film Productions/CGCG.

With both Miramax Films and Universal as distributors). There are also a few beginning reader books, unimportant side stories designed to deliver An Aesop. The main Myth Arc is that one thousand years ago, the evil Makuta made the Great Spirit Mata Nui fall asleep.

Since a Physical God protector being unconscious is a bad thing, the Matoran people and their Toa protectors are now working to wake him up again. The Matoran saga is split into three Rotating Arcs (labeled by book series title): BIONICLE Chronicles: The Toa Mata arrive on the island of Mata Nui and begin their quest to awaken the Great Spirit. Their series of struggles against the evil Makuta are concluded (in the Mask of Light movie) by the arrival of a Toa of Light and the discovery of the lost city of Metru Nui.

BIONICLE Adventures: While the Matoran prepare to return to Metru Nui, tales are told of when Mata Nui fell asleep, showing how Metru Nui became lost. Each half included a movie, Legends of Metru Nui and Web of Shadows. BIONICLE Legends: The Turaga have discovered that Mata Nui isn't just asleep, but that he's been dying. The Toa Nuva prepare for his final awakening, but first a new team of heroes must save his life. However, it's revealed that Makuta has been running an Evil Plan the whole time that may ensure his ultimate victory. No movies for this one. In the end, the Toa Nuva finally wake up Mata Nui - allowing Makuta to commit Grand Theft Me and usurp the Great Spirit, sealing Mata Nui's spirit into the Mask of Life and exiling it into space.

Nice Job Waking It, Heroes. The story then picks up on the wasteland world of Bara Magna, where tribes of Glatorian and Agori compete in Gladiator Games for scarce resources. Mata Nui lands there and ends up making friends and uniting the tribes while he tries to find his way home. There was one movie called The Legend Reborn, while a web serial kept tabs on the Matoran. The series has Loads and Loads of Characters; check the Character Sheet for more info on them. The toyline ended in mid- 2.

The storyline was continued on LEGO's website with Bara Magna restored as Spherus Magna and its people forming a unified society with the Matoran, but it eventually petered out. It was replaced with the more sci- fi Hero Factory, which boasts "From the makers of BIONICLE!" on the label. However, the line restarted with a Continuity Reboot in 2. Tropes regarding this reboot can be seen here.

One very notable feature about the storyline was that all of the comics and nearly all of the books and web material was written by one man: Greg Farshtey. Throughout BIONICLE's entire run, he kept in close contact with the fans, particularly the surprisingly large fan site BZ Power (check it out here). He answered questions, dropped hints about upcoming storylines, and stayed commendably dedicated to his work for all ten years it ran. Because of this, the fandom considers him My Real Daddy.    open/close all folders      Common 2. Series Tropes The Abridged Series: This video puts the 2. Absent Aliens: Inverted. No humans are ever seen in the series.

Adaptation Distillation: The movies, which seem to be partially aimed at a wider audience, especially the first one. Adaptation Expansion: The movie novelizations can get into the heads of the characters, better explaining their motivations and providing links to continuity that doesn't appear in the movies. See All There in the Manual below. Oddly enough, however, the movie Web of Shadows, the novelization of the movie, by the same name, and the comics running at the same time all have somewhat different plots. The plot differences between the books and the comics are common and generally glossed over. Adaptation Personality Change: In the first Direct- to- Video film, the protagonist Takua was written as irresponsible, goofy and rather dim to contrast with Jaller's Straight Man, whereas in previous and arguably every other incarnation he is an adventurous Guile Hero.

Advertising- Only Continuity: Most ads fall under this. Some really stand out: The Toa Mahri ads showed some sort of machine attaching their masks and gills before they go underwater. In the canon, the Toa Mahri's gills were a permanent anatomical feature, and they couldn't breathe air at the time the commercial took place.

The Piraka Ad implied that they were in a police lineup and breaking out of prison. The Piraka were never imprisoned at the time (and police lineups didn't exist in the Matoran Universe) and were instead leaving the Dark Hunters.

After the End: It's been a very long time since that end though and the whole point of the story is the heroes trying to reverse it. All Deaths Final: There are a handful of Only Mostly Dead guys (see Matoran sections), but all those had special circumstances and everyone else who dies stays dead. This may have been subverted by the recently revealed function of the Red Star, in that it had immediately resurrected the characters after their death, but they apparently Came Back Wrong and were unable to go back to their former lives. For the purposes of the story, they were mostly dead, though. All There in the Manual: Everything, if you consider the toys to be the primary medium.

Always Chaotic Evil: There are several always- enemy races on both worlds. The Matoran Universe has the Makuta and their spawn, the Rahkshi; the Visorak, the Skakdi (which include the Piraka), and the Zyglak. Bara Magna has the Rock, Sand, and possibly Iron Tribes; the Bone Hunters, and the Baterra. Ambiguous Robots: Races from both worlds are partly- organic and partly- mechanical, but good luck telling which parts are which. Officially the Matoran- verse races are more mechanical while the Bara Magna ones are organic with cyber- implants, but you can't tell just by looking. Apocalypse How: Matoran saga: A Class 1 event occurs in Adventures, and two separate Class 4s are averted in Legends (The first of the Class 4s actually occurs in The Kingdom.

Alternate Universe, but there are enough survivors to scrape it up to a Class 2.) Spherus Magna suffered a Class 2 known as "The Shattering" a hundred thousand years previous, splitting the planet into three; a new planet called Bara Magna and its moons, Aqua Magna and Bota Magna. Arc Villain: Used often.

Makuta is the Big Bad, but most story arcs put someone else in the lead antagonist role; only a few of which are strictly affiliated with Makuta. Author Catchphrase: A few: Characters always respond to someone shouting "Hang on!" with "That was my plan!". Psychic attacks always escalate until they hit a damage cap, at which point the target realizes that "the pain can grow no worse" and "draws strength from the thought" to counterattack. Backstory: Lots of them, especially some serials.

Big Bad: Makuta, though there are several Arc Villains that push Makuta into a Bigger Bad role. Big Good: Mata Nui. Boss Remix: In Matoran Adventures, the music that plays during the Kuma- Nui boss battle is a remix of the Le- Wahi level music.

In an unusual instance of this trope, the Kuma- Nui is the boss of the Ta- Wahi level, not the Le- Wahi level (whose own boss, the Muaka, simply uses the same music as the first half of the Po- Wahi level). In the PC/console version of The Game, the Gahlok/Tahnok battle music is a remix of the main Ko- Wahi theme, and the Lerahk battle music is part of the Onu- Wahi level's Theme- and- Variations Soundtrack. In the PC/console version of BIONICLE Heroes, Vezok's battle music is a remix of the Vezok's Coastline battle music, Thok's battle music is part of the Thok's Mountain Theme- and- Variations Soundtrack, and Vezon's battle music is a remix of the game's main theme.

Broad Strokes: The story is told through several different media. They all contradict each other, but the basic, important plot points are (usually) left intact.

Built with LEGO: Well duh, it's a LEGO toy line. But also subverted - with the exception of a few playsets, BIONICLE uses specialized pieces based on the TECHNIC line instead of the standard bricks.)Cast Herd.

Casual Danger Dialog: Apparently, all Toa have the ability to make lame jokes while fighting. Cataclysm Backstory: the Shattering, the Dreaming Plague, the Great Cataclysm. Character Blog: Some web serials. Colony Drop: First when Mata Nui crashes onto Aqua Magna thanks to Makuta, then Makuta finds himself, while controlling Mata Nui's original body, on the receiving end when Aqua Magna returns the favor. By his use of gravitational pull on the planet no less. Interestingly enough, Mata Nui was attempting to do this prior to Makuta intervening with all the planets, but to reform Spherus Magna rather than destroy all the fragment planets. Color- Coded Characters: Every major group has members colored red, blue, green, black, white, and brown, though orange or yellow are sometimes used in brown's place.

In the case of Mooks there are six breeds in those colors. For Toa and Matoran and for Bara Magnans, the colors show the tribe they belong to; with Toa/Matoran this also indicates gender (or is supposed to) and Elemental Powers. Evil characters (the Makuta and Bara Magna's rock tribe) also favor black.

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